Category: Main Quests

Essays and deep dives into philosophical or thematic aspects of video games.

  • “Hunter, the Guild authorizes…” Blame & Endorsement in Monster Hunter: Wilds

    “Hunter, the Guild authorizes…” Blame & Endorsement in Monster Hunter: Wilds

    I love Monster Hunter: Wilds. The monsters are massive; the fights are dynamic. Even after forty hours, I’m still flinching each time a monster makes a dramatic appearance or strikes unexpectedly. This game is an absolute blast, an excellent addition to Capcom’s Monster Hunter franchise… and yet. Monster Hunter: Wilds‘ story rubs me the wrong

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  • Playing “Cozy”: What is “Cozy” Game Design?

    Playing “Cozy”: What is “Cozy” Game Design?

    The post explores the concept of coziness in gaming, specifically relating it to horror games. It discusses how a game can evoke feelings of safety, abundance, and softness, allowing players to focus on emotional growth. Despite horror’s typical lack of these elements, moments of safety in horror games may foster self-reflection and personal development.

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  • By Hook or by ‘Rook’: A Review of Dragon Age: The Veilguard

    By Hook or by ‘Rook’: A Review of Dragon Age: The Veilguard

    I rarely finish video games. Like books and other projects, I easily succumb to hype, buy new titles, devour the first few hours, then hit a wall—until the next release pricks my ear and I’m calling GameStop about midnight launches. So it’s with genuine triumph that I announce: kicking off 2025, after roughly 90 hours

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